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Undeadline
1989 video game

Undeadline is a 1989 vertically scrolling shooter video game developed and originally published by T&E Soft for the MSX2/MSX2+ home computers. It was later ported to the X68000 computer and Sega Mega Drive, published by Palsoft, followed by digital re-releases for Microsoft Windows. Both the MSX2 and X68000 versions also received physical re-releases by Japanese retailer BEEP. It follows a group of characters in rescue of queen Althea from Zidane, a kingdom surrounded by barriers connected with the demon world, whose monsters have overflowed it. Controlling either a fighter, wizard, or ninja, the player can choose from six stages and play them in any order, fighting against waves of enemies and bosses, while defending or avoiding collision with their projectiles and other obstacles.

Undeadline was directed and designed by Tokihiro Naito, who previously worked on Hydlide and Hydlide 3, with Tetsuya "Futaro" Yamamoto serving as main programmer. The soundtrack was composed by Kazunori Hasegawa. Due to T&E Soft liking to push its playtesters to the limits and as their skills improved naturally, it led to the designers increasing the difficulty to keep up with them, particularly paying attention to both enemy movement and spawn patterns. Because of its rarity, original copies of the MSX2 version commands high prices on the secondary game collecting market. The game received generally favorable reception from critics, most of which reviewed it as an import title, although its difficulty has been criticized.

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Gameplay

Undeadline is a vertical-scrolling shoot 'em up game with role-playing elements that plays from a top-down perspective.23456 The plot revolves around Zidane, a country surrounded by barriers connected with the demon world whose monsters have overflowed it after being broken in a previous regime. Queen Althea manages the kingdom, as his father became exhausted from battle and fell ill, but she is kidnapped by a creature from the demon world. Joined by the wizard Dino and the ninja Ruika, the fighter Leon stands up to rescue his sister.78 Prior to starting, the player can configure the game's difficulty or activate rapid fire.910

Controlling either the fighter, wizard, or ninja, the player can choose from the first six stages and play them in any order, fighting against an assortment of enemy waves, while defending or avoiding collision with their projectiles and other obstacles. There are seven stages in total, which include forests, ruins, and dungeons.111213 The scenery is constantly scrolling and never stops moving until a miniboss or boss is reached, which must be fought to progress further. Each character also possess their own defense methods, such as Leon being able to block projectiles with his shield.14

Scattered across every stage are tresure chests containing power-ups that open when shot, ranging from beneficial or harmful items such as a speed boost or poison, to multiple types of weapons.1516 Picking up a new weapon grants its initial state and can be upgraded by picking the same weapon twice in a row. In the Sega Mega Drive version, they can be cycled through other weapons and power-ups by firing at them. After defeating a boss, the player can increase their overall status by granting experience points (EXP) to any of the character's four characteristics: strength (ST), magic (MP), dexterity (DX), and agility (AG).1718 Diamonds can also be found within chests to gain additional experience points.19 Getting hit by an enemy or blocked by an obstacle and scrolled offscreen decreases the player's life. Once completely depleted, it will result in losing a live stock, as well as a penalty of decreasing the overall firepower of the character's currently equipped weapon to its original state and starting back at the beginning of a stage. The game is over once all lives are lost.

Development and release

Undeadline was developed by T&E Soft, best known for the Hydlide series.20 It was directed and designed by Tokihiro Naito, who previously worked on Hydlide and Hydlide 3, under supervision of Eiji Yokoyama and Toshiro Yokoyama.212223 Tetsuya "Futaro" Yamamoto served as main programmer, with Katsushi Morizane and Shigeru Tomita providing subroutines.2425 Etsuko Suzuki, Hideaki Shinmura, Kayoko Miura, Kenji Nakashima, Takahiro Hachiya, Takako Hayase, and Yuuji Hattori were responsible for designing the artwork.26 The music was scored by Kazunori Hasegawa.27 According to Tetsuya Yamamoto, T&E Soft liked pushing its playtesters to their limits by cutting a hole in paper and using it to cover the screen so only a portion of the playfield was visible at any time.28 Yamamoto recounted that this led the designers increasing the difficulty to keep up with the testers, as their skills improved naturally, with T&E Soft particularly paying attention to both enemy movement and spawn patterns.2930

Undeadline was first published for the MSX2/MSX2+ in Japan on July 22, 1989 by T&E Soft.313233 The game was later ported to the X68000 on September 14, 1990, featuring improved visuals and audio, as well as two additional stages.34 It was also ported to the Sega Mega Drive, published by Palsoft on December 20, 1991.35 Each version was re-released in digital form for Microsoft Windows through D4 Enterprise's Project EGG service.36373839 In 2020, both the MSX2 and X68000 versions received physical re-releases by Japanese retailer BEEP as part of their "BEEP Extra Games" lineup intended for reprinting games on their initial platforms, as original copies of the MSX2 version commands high prices on the secondary game collecting market due to its rarity.40414243

Reception

ReceptionReview scores
PublicationScore
Famitsu21/40 (SMD)44
Games-X (SMD)45
Console XS85/100 (SMD)46
Game Zone82/100 (SMD)47
Mega Drive Advanced Gaming88% (SMD)48
MegaTech79% (SMD)49
MSX Club (MSX2)50
MSX Gids (MSX2)51
MSX Magazine (JP)7/6/7 (MSX2)52
Oh!X8/10 (X68000)53
Sega Pro84% (SMD)54
Technopolis (MSX2)55

Undeadline received generally favorable reception from critics,56 most of which reviewed it as an import title.5758 The Sega Mega Drive version received scores of 18.08 out of 30 and 6.6428 out of 10 in public polls taken by Mega Drive Fan and the Japanese Sega Saturn Magazine respectively.5960 Technopolis highlighted its mixture of role-playing and shooting elements, and the ability to select any stage but noted its difficulty.61 The Japanese MSX Magazine echoed similar sentiments but also noted the ability to choose between characters, commending its playability, visuals, and scenario.62 MSX Club's Pere Baño praised the colorful graphics, addictive fast-pacing, sound, presentation, and originality.63

An editor for MSX Gids lauded its audiovisual presentation and quality, comparing it favourably with Knightmare (1986).64 Oh!X's Hiroaki Kageyama commended the X68000 port for taking advantage of the system's hardware and the addition of extra stages. Kageyama also gave positive remarks to the game's idea and intensity.65 Games-X reviewed the Mega Drive version, commending its presentation for the detailed backgrounds, enemy animations, and atmosphere, but they saw its difficulty even on the easiest setting as a negative.66 Sega Pro's Damian Butt shared similar thoughts regarding its high difficulty, remarking that it may prove frustrating for players and criticized issues with collision detection. Regardless, Butt praised the "arcade-quality" graphics, large bosses, audio, and long-term gameplay.67

MegaTech's Mark Patterson and Paul Glancey found it to be playable shoot 'em up but both remarked that "a couple of problems lead to frustration" and noted the lack of additional option settings.68 Console XS gave the Mega Drive port high marks for its visuals, sound, gameplay, and challenge.69 Game Zone's Graham Lineham commended the game for its "neat" ideas, "attractive" graphics, and "smooth" gameplay. He also commented that the environmental hazards made the game more interesting compared to standard shoot 'em ups, but concurred with both Games-X and Butt about its tough difficulty.70

Notes

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  • Japan portal
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References

  1. Japanese: アンデッドライン, Hepburn: Andeddorain /wiki/Japanese_language

  2. "Gaming World: Soft Flash — アンデッドライン (MSX2)". Technopolis [ja] (in Japanese). Vol. 8, no. 83. Tokuma Shoten. July 1989. p. 44. https://archive.org/details/technopolis-1989-07/01_journal-1989-07/page/n45/mode/1up

  3. "アンデッドライン". MSX Magazine [ja] (in Japanese). No. 69. ASCII Corporation. July 1989. p. 22. https://archive.org/details/MSX_Magazine_1989-07_ASCII_JP/page/n21/mode/1up

  4. "New Soft: アンデッドライン (Undeadline)". MSX Magazine [ja] (in Japanese). No. 70. ASCII Corporation. August 1989. pp. 16–17. https://archive.org/details/MSX_Magazine_1989-08_ASCII_JP/page/n15/mode/2up

  5. "新着ゲーム情報: アンデッドライン [MSX2/+2]". Micom BASIC Magazine [ja] (in Japanese). No. 87. The Dempa Shimbunsha Corporation [ja]. September 1989. p. 262. https://archive.org/details/micomBASIC_1989-09/page/n209/mode/1up

  6. Martínez, Manuel (September 1991). "Como Acabar: Undeadline". MSX Club (in Spanish). No. 77. Manhattan Transfer. pp. 42–46. https://archive.org/details/ColeccionableDelJapon/MSX%20Club/MSX%20Club%2077/page/n41/mode/2up

  7. "Gaming World: Soft Flash — アンデッドライン (MSX2)". Technopolis [ja] (in Japanese). Vol. 8, no. 83. Tokuma Shoten. July 1989. p. 44. https://archive.org/details/technopolis-1989-07/01_journal-1989-07/page/n45/mode/1up

  8. Martínez, Manuel (September 1991). "Como Acabar: Undeadline". MSX Club (in Spanish). No. 77. Manhattan Transfer. pp. 42–46. https://archive.org/details/ColeccionableDelJapon/MSX%20Club/MSX%20Club%2077/page/n41/mode/2up

  9. "新着ゲーム情報: アンデッドライン [MSX2/+2]". Micom BASIC Magazine [ja] (in Japanese). No. 87. The Dempa Shimbunsha Corporation [ja]. September 1989. p. 262. https://archive.org/details/micomBASIC_1989-09/page/n209/mode/1up

  10. Martínez, Manuel (September 1991). "Como Acabar: Undeadline". MSX Club (in Spanish). No. 77. Manhattan Transfer. pp. 42–46. https://archive.org/details/ColeccionableDelJapon/MSX%20Club/MSX%20Club%2077/page/n41/mode/2up

  11. "アンデッドライン". MSX Magazine [ja] (in Japanese). No. 69. ASCII Corporation. July 1989. p. 22. https://archive.org/details/MSX_Magazine_1989-07_ASCII_JP/page/n21/mode/1up

  12. "新着ゲーム情報: アンデッドライン [MSX2/+2]". Micom BASIC Magazine [ja] (in Japanese). No. 87. The Dempa Shimbunsha Corporation [ja]. September 1989. p. 262. https://archive.org/details/micomBASIC_1989-09/page/n209/mode/1up

  13. Martínez, Manuel (September 1991). "Como Acabar: Undeadline". MSX Club (in Spanish). No. 77. Manhattan Transfer. pp. 42–46. https://archive.org/details/ColeccionableDelJapon/MSX%20Club/MSX%20Club%2077/page/n41/mode/2up

  14. "New Soft: アンデッドライン (Undeadline)". MSX Magazine [ja] (in Japanese). No. 70. ASCII Corporation. August 1989. pp. 16–17. https://archive.org/details/MSX_Magazine_1989-08_ASCII_JP/page/n15/mode/2up

  15. "New Soft: アンデッドライン (Undeadline)". MSX Magazine [ja] (in Japanese). No. 70. ASCII Corporation. August 1989. pp. 16–17. https://archive.org/details/MSX_Magazine_1989-08_ASCII_JP/page/n15/mode/2up

  16. Martínez, Manuel (September 1991). "Como Acabar: Undeadline". MSX Club (in Spanish). No. 77. Manhattan Transfer. pp. 42–46. https://archive.org/details/ColeccionableDelJapon/MSX%20Club/MSX%20Club%2077/page/n41/mode/2up

  17. "New Soft: アンデッドライン (Undeadline)". MSX Magazine [ja] (in Japanese). No. 70. ASCII Corporation. August 1989. pp. 16–17. https://archive.org/details/MSX_Magazine_1989-08_ASCII_JP/page/n15/mode/2up

  18. Martínez, Manuel (September 1991). "Como Acabar: Undeadline". MSX Club (in Spanish). No. 77. Manhattan Transfer. pp. 42–46. https://archive.org/details/ColeccionableDelJapon/MSX%20Club/MSX%20Club%2077/page/n41/mode/2up

  19. Martínez, Manuel (September 1991). "Como Acabar: Undeadline". MSX Club (in Spanish). No. 77. Manhattan Transfer. pp. 42–46. https://archive.org/details/ColeccionableDelJapon/MSX%20Club/MSX%20Club%2077/page/n41/mode/2up

  20. Day, Ashley (June 10, 2021). "So You Want To Collect: MSX Games". Retro Gamer. No. 221. Future plc. pp. 52–55. /wiki/Retro_Gamer

  21. T&E Soft (July 22, 1989). Undead Line (MSX2/MSX2+). T&E Soft. Level/area: Staff roll. /wiki/T%26E_Soft

  22. "MSXにおくる手紙". MSX Fan [ja] (in Japanese). No. 87. Tokuma Shoten Intermedia. August 1995. pp. 6–9. (Translation by Arc Hound. Archived 2022-10-21 at the Wayback Machine). https://archive.org/details/MSXFAN199508/page/n5/mode/2up

  23. "Software Houst Hot Information: T&E Press". Micom BASIC Magazine [ja] (in Japanese). No. 86. The Dempa Shimbunsha Corporation [ja]. August 1989. p. 335. https://archive.org/details/micomBASIC_1989-08/page/n298/mode/1up

  24. T&E Soft (July 22, 1989). Undead Line (MSX2/MSX2+). T&E Soft. Level/area: Staff roll. /wiki/T%26E_Soft

  25. Szczepaniak, John (November 4, 2015). T&E Soft Chapter - YAMAMOTO, Tetsuya. Vol. 2. S.M.G. Szczepaniak. pp. 40–49. ISBN 978-1518818745. {{cite book}}: |work= ignored (help) 978-1518818745

  26. T&E Soft (July 22, 1989). Undead Line (MSX2/MSX2+). T&E Soft. Level/area: Staff roll. /wiki/T%26E_Soft

  27. T&E Soft (July 22, 1989). Undead Line (MSX2/MSX2+). T&E Soft. Level/area: Staff roll. /wiki/T%26E_Soft

  28. Szczepaniak, John (November 4, 2015). T&E Soft Chapter - YAMAMOTO, Tetsuya. Vol. 2. S.M.G. Szczepaniak. pp. 40–49. ISBN 978-1518818745. {{cite book}}: |work= ignored (help) 978-1518818745

  29. "Software Houst Hot Information: T&E Press". Micom BASIC Magazine [ja] (in Japanese). No. 86. The Dempa Shimbunsha Corporation [ja]. August 1989. p. 335. https://archive.org/details/micomBASIC_1989-08/page/n298/mode/1up

  30. Szczepaniak, John (November 4, 2015). T&E Soft Chapter - YAMAMOTO, Tetsuya. Vol. 2. S.M.G. Szczepaniak. pp. 40–49. ISBN 978-1518818745. {{cite book}}: |work= ignored (help) 978-1518818745

  31. "Gaming World: Soft Flash — アンデッドライン (MSX2)". Technopolis [ja] (in Japanese). Vol. 8, no. 83. Tokuma Shoten. July 1989. p. 44. https://archive.org/details/technopolis-1989-07/01_journal-1989-07/page/n45/mode/1up

  32. "アンデッドライン". MSX Magazine [ja] (in Japanese). No. 69. ASCII Corporation. July 1989. p. 22. https://archive.org/details/MSX_Magazine_1989-07_ASCII_JP/page/n21/mode/1up

  33. "New Soft: アンデッドライン (Undeadline)". MSX Magazine [ja] (in Japanese). No. 70. ASCII Corporation. August 1989. pp. 16–17. https://archive.org/details/MSX_Magazine_1989-08_ASCII_JP/page/n15/mode/2up

  34. "Gaming World: 移植!! — 幻獣鬼 (X 68000 シリーズ)". Technopolis [ja] (in Japanese). Vol. 9, no. 98. Tokuma Shoten. October 1990. pp. 32–33. https://archive.org/details/technopolis-1990-10/01_journal_1990-10/page/32/mode/2up

  35. "ソフトウェア一覧(ソフトライセンシー発売)| メガドライブ". SEGA HARD Encyclopedia (in Japanese). Sega. 2020. Archived from the original on 2020-06-26. Retrieved 2022-10-16. https://sega.jp/fb/segahard/md/soft_licensee.html

  36. "T&Eやテレネット, KSKの名作群がEGGで復活!". SoftBank Games (in Japanese). ITmedia [ja]. March 27, 2004. Archived from the original on 2019-07-13. Retrieved 2022-10-16. https://nlab.itmedia.co.jp/games/gsnews/0403/27/news06.html

  37. Kitamura, Takakazu (March 29, 2004). "Project EGG、新作3タイトルを販売開始 X68K「幻獣鬼」、「デスブリンガー」、PC88「DUEL」". GAME Watch (in Japanese). Impress Corporation. Archived from the original on 2013-06-28. Retrieved 2022-10-16. https://game.watch.impress.co.jp/docs/20040329/egg.htm

  38. "「アンデッドライン(MSX2版)」が「プロジェクトEGG」にて配信開始". 4Gamer.net (in Japanese). Aetas Inc. April 23, 2019. Archived from the original on 2019-04-23. Retrieved 2022-10-16. https://www.4gamer.net/games/008/G000896/20190423012/

  39. "プロジェクトEGGで『アンデッドライン(メガドライブ版)』がリリース". Dengeki Online (in Japanese). Kadokawa Corporation. August 10, 2021. Archived from the original on 2021-09-19. Retrieved 2022-10-16. https://dengekionline.com/articles/91114/

  40. Day, Ashley (June 10, 2021). "So You Want To Collect: MSX Games". Retro Gamer. No. 221. Future plc. pp. 52–55. /wiki/Retro_Gamer

  41. Wong, Alistair (December 7, 2019). "BEEP Announces Undead Line MSX2 Version As First Entry In New Game Re-release Line". Siliconera. Enthusiast Gaming. Archived from the original on 2019-12-07. Retrieved 2022-10-21. https://www.siliconera.com/beep-announces-undead-line-msx2-version-as-first-entry-in-new-game-re-release-line/

  42. "T&Eソフトの名作シューティング「アンデッドライン」の復刻版がついに発売、MSX2向けゲーム". AKIBA PC Hotline! (in Japanese). Impress Corporation. February 29, 2020. Archived from the original on 2020-02-29. Retrieved 2022-10-16. https://akiba-pc.watch.impress.co.jp/docs/news/news/1238035.html

  43. "『幻獣鬼 X68000復刻版』が"BEEP"より7月31日に発売決定。T&E SOFTの名作アクションが蘇る". Famitsu (in Japanese). Kadokawa Game Linkage. May 29, 2020. Archived from the original on 2020-06-15. Retrieved 2022-10-16. https://www.famitsu.com/news/202005/29199273.html

  44. "NEW GAMES CROSS REVIEW: アンデッドライン (メガドライブ)". Famitsu (in Japanese). No. 157. ASCII Corporation. December 20, 1991. p. 40. (Transcription by Famitsu.com). https://archive.org/details/famitsu0157/page/40/mode/1up

  45. "Console Connexions: Undead Line (Mega Drive)". Games-X. No. 38. Europress. January 16–22, 1992. p. 26. https://retrocdn.net/index.php?title=File:GamesX_UK_38.pdf&page=26

  46. "Software A-Z - Mega Drive: Undeadline". Console XS. No. 1. Paragon Publishing. May 1992. p. 136. https://archive.org/details/console-xs-01/page/136/mode/1up

  47. Lineham, Graham (May 1992). "Import Review - Mega Drive: Undeadline". Game Zone. Vol. 1, no. 7. Dennis Publishing. pp. 61–62. https://archive.org/details/game-zone-07/page/61/mode/1up

  48. "Shoot'em Ups Roundup - Mega File: Undeadline (Palsoft • Import)". Mega Drive Advanced Gaming. No. 1. Maverick Magazines. September 1992. p. 80. https://retrocdn.net/index.php?title=File%3AMDAG_UK_01.pdf&page=80

  49. Patterson, Mark; Glancey, Paul (March 1992). "Undeadline Review". MegaTech. No. 3. EMAP. pp. 44–46. https://retrocdn.net/index.php?title=File%3AMegaTech_UK_03.pdf&page=44

  50. Baño, Pere (December 1989). "Coleccionable: Undeadline (MSX: 2da generación y Plus)". MSX Club (in Spanish). No. 58. Manhattan Transfer. pp. 28–30. https://archive.org/details/ColeccionableDelJapon/MSX%20Club/MSX%20Club%2058/page/n27/mode/2up

  51. "Software: Undeadline (MSX-2 en MSX-2+)". MSX Gids (in Dutch). No. 27. Uitgeverij Herps. March–April 1990. p. 44. https://archive.org/details/MSXGidsNr27/page/n45/mode/1up

  52. "MSX Software Review: アンデッドライン". MSX Magazine [ja] (in Japanese). No. 73. ASCII Corporation. November 1989. pp. 30–31. https://archive.org/details/MSX_Magazine_1989-11_ASCII_JP/page/n29/mode/2up

  53. Kageyama, Hiroaki (November 1990). "The Softouch Special - Game Review: 幻獣鬼 - ステージが選べるアクションゲーム". Oh!X [ja] (in Japanese). No. 93. SoftBank Creative. pp. 40–41. https://archive.org/details/OhX1990-1995/Oh%21X_1990-11/page/n41/mode/2up

  54. Butt, Damian (February 1992). "ProReview - Mega Drive: Undeadline (Import)". Sega Pro. No. 4. Paragon Publishing. p. 58. https://archive.org/details/segapro04/page/n57/mode/1up

  55. "Gaming World: アクションが苦手でも楽しめる! — アンデッドライン (MSX2)". Technopolis [ja] (in Japanese). Vol. 8, no. 85. Tokuma Shoten. September 1989. p. 46. https://archive.org/details/technopolis-1989-09/01_journal-1989-09/page/n47/mode/1up

  56. "NEW GAMES CROSS REVIEW: アンデッドライン (メガドライブ)". Famitsu (in Japanese). No. 157. ASCII Corporation. December 20, 1991. p. 40. (Transcription by Famitsu.com). https://archive.org/details/famitsu0157/page/40/mode/1up

  57. Driesenaar, Ben (1991). "Spelbespreking: Undeadline". MSX Mozaïk (in Dutch). No. 31. De MSX-er. p. 46. https://archive.org/details/msx-mozaik-31/page/n45/mode/1up

  58. "Shoot'em Ups Roundup - Mega File: Undeadline (Palsoft • Import)". Mega Drive Advanced Gaming. No. 1. Maverick Magazines. September 1992. p. 80. https://retrocdn.net/index.php?title=File%3AMDAG_UK_01.pdf&page=80

  59. "Mega Drive & Game Gear All Catalog '93 7月号特別付録 – アンデッドライン". Mega Drive Fan [ja] (in Japanese). Vol. 5, no. 7. Tokuma Shoten. July 15, 1993. p. 51. /w/index.php?title=Mega_Drive_Fan&action=edit&redlink=1

  60. "メガドラ読者レース". Sega Saturn Magazine (in Japanese). No. 9. SoftBank Creative. September 1995. p. 85. Retrieved 2022-10-16. https://retrocdn.net/index.php?title=File:SSM_JP_19950901_1995-09.pdf&page=87

  61. "Gaming World: アクションが苦手でも楽しめる! — アンデッドライン (MSX2)". Technopolis [ja] (in Japanese). Vol. 8, no. 85. Tokuma Shoten. September 1989. p. 46. https://archive.org/details/technopolis-1989-09/01_journal-1989-09/page/n47/mode/1up

  62. "MSX Software Review: アンデッドライン". MSX Magazine [ja] (in Japanese). No. 73. ASCII Corporation. November 1989. pp. 30–31. https://archive.org/details/MSX_Magazine_1989-11_ASCII_JP/page/n29/mode/2up

  63. Baño, Pere (December 1989). "Coleccionable: Undeadline (MSX: 2da generación y Plus)". MSX Club (in Spanish). No. 58. Manhattan Transfer. pp. 28–30. https://archive.org/details/ColeccionableDelJapon/MSX%20Club/MSX%20Club%2058/page/n27/mode/2up

  64. "Software: Undeadline (MSX-2 en MSX-2+)". MSX Gids (in Dutch). No. 27. Uitgeverij Herps. March–April 1990. p. 44. https://archive.org/details/MSXGidsNr27/page/n45/mode/1up

  65. Kageyama, Hiroaki (November 1990). "The Softouch Special - Game Review: 幻獣鬼 - ステージが選べるアクションゲーム". Oh!X [ja] (in Japanese). No. 93. SoftBank Creative. pp. 40–41. https://archive.org/details/OhX1990-1995/Oh%21X_1990-11/page/n41/mode/2up

  66. "Console Connexions: Undead Line (Mega Drive)". Games-X. No. 38. Europress. January 16–22, 1992. p. 26. https://retrocdn.net/index.php?title=File:GamesX_UK_38.pdf&page=26

  67. Butt, Damian (February 1992). "ProReview - Mega Drive: Undeadline (Import)". Sega Pro. No. 4. Paragon Publishing. p. 58. https://archive.org/details/segapro04/page/n57/mode/1up

  68. Patterson, Mark; Glancey, Paul (March 1992). "Undeadline Review". MegaTech. No. 3. EMAP. pp. 44–46. https://retrocdn.net/index.php?title=File%3AMegaTech_UK_03.pdf&page=44

  69. "Software A-Z - Mega Drive: Undeadline". Console XS. No. 1. Paragon Publishing. May 1992. p. 136. https://archive.org/details/console-xs-01/page/136/mode/1up

  70. Lineham, Graham (May 1992). "Import Review - Mega Drive: Undeadline". Game Zone. Vol. 1, no. 7. Dennis Publishing. pp. 61–62. https://archive.org/details/game-zone-07/page/61/mode/1up